A downloadable game for Windows

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Sonic in VR, with the best locomotion![prototype 2]




Welcome to the Green Hill VR Demo with Walk-O-Motion
The VR locomotion system uses head tracking to allow you to physically 'run' through the game.
BE THE HEDGEHOG!




This game is a full rebuild of the first level of the original Sonic The Hedgehog for Megadrive.

The movement system allows you to physically walk, jog, run and jump within the game, I first released a Mario Bros game with it, now I've adapted it for Sonic!

  • The original Green Hill Zone Act 1, built from scratch for VR.
  • The ability to physically run as sonic.
  • No harnesses. No restrictions. No giant omni-directional Treadmill!
  • You can Jump, you can Spin, you can collect Golden Rings... It's perfect :P
  • The best version of Nostalgia.


Game now running both SteamVR and Oculus!




I'm constantly looking for ways to better this system so I will try to expand and implement any suggestions from the comments!

Try it and see how it feels!



Like what you've seen? Be sure to check out my stuff on YouTube! https://www.youtube.com/user/nimsony

Download

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Click download now to get access to the following files:

SonicVR.zip - SteamVR + Oculus 45 MB

Development log

Comments

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(Edited 1 time)

I have a vive and I can't figure out how to jump or even run or walk and that snap turning is awful... fix it PLEASE(also I cant play Mario VR either)   :(

GAME UPDATED AGAIN...

See Devlog post just below Downloads

(+1)

Well I found that very entertaining.  And I would love to record more when more is made, please let me know how it goes...loyal fan of sonic for years.  I would recommend you put this on gamejolt too, if I see it there I will support it.

YouTube: Fellowplayer

any way you could add a turn off spinning when you duck option? My little guy is so short that no matter what Height I set it at he was always spinning and couldn’t play.

Sounds like he's shorter than 1 meter...

Didn't realise that would be an issue... I'll try to update it tomorrow and change the limit down much further

yeah he’s 3 years old and really wants to be sonic

I'm updating now,

The limit was actually 0.5 meters, I've turned it all the way down to 10cm.

Personally I wouldn't let a 3 year old anywhere near a VR headset, especially not one of the literal most intense motion systems currently available... but Each to his own (notice the order in which we Brits say that phrase!)

Update also adds Vive fixes and snap turning.

thank u very much. I don’t let my little guy play often but once in a while I let him try it out. He watched my son and I play sonic and he was begging to play but was disappointed when he was just rolling because of his height. He has an iron stomach for vr so I’m not worried about the motion of it. He’s going to be 1 happy kid tonight thank u

I lowered the limit but that naturally scales down the crouch distance,

If you still have trouble, set a height that's higher and then just press reset with the headset at his standing height.

The game doesn't calculate crouching from the height of the headset, the pivot point is always where you reset, that's why you have to stand straight, otherwise it just moves the floor relative to your reset.

You didn't really need the update for it, although it would still mean that he's sort of hovering above the ground that's all.

Wow dude! That was incredible! Launching straight into my Rift worked perfectly, and that was a BLAST! Not to mention a workout! I haven't sweat this much in weeks! xD Can't wait to see where you go with this, I'll definitely be along for the run! :D

Check out Mario VR, also uploaded here (unfortunately that was before my Touch controllers so you'll have to use a normal gamepad)

Next up.. HALO VR

Alright!

Deleted post

Hmm... try the menu buttons?

You can check the config files in SteamVR and modify what the Oculus A button maps to on Vive.

I haven't got a Vive so I can't figure it out.

Also, this is what I've been saying about a complete LACK OF BUTTONS being a massive frickin problem :P

nevermind got it working fine:)

I updated it, you can switch the jump button to Touchpad down now instead.

Also added Snap Turning.

(Edited 1 time)

(vive) Whenever I start the app my view keeps spinning counterclockwise... Any ideas as to how I might fix it? 

You probably have some other Game Controllers connected.

Disconnect any other controllers, should fix it.

I'll try and solve the problem later.

So I'm completely new to the itch desktop version, but it says "Not available for Windows" where I assume the download button should be. Something I'm doing wrong or is it on your side?

(+1)

Try now?

I completely forgot to check the Windows checkbox!

Now it works, thanks!

(Edited 4 times)

My company owns vr arcade in Washington DC! We are interested in offering these experiences at our venue We use the htc vive. When will it be compatible? please check out www.augmentarcade.com

Well I've just uploaded the SteamVR+Oculus version

But I don't have the rights to allow you to commercialise this, this is a Fan Game of Sonic The Hedgehog,
SEGA will not allow you to include this in a VR arcade.

I will be creating more experiences, with an intent to put my Walk-O-Motion system in a fully fledged VR shooter, which of course I would consider a deal with you guys when that happens.

I HAVE A VIVE!! GOD DAMN IT!!
Haha can't wait to try it out and make a video on it man! :D

Guess what...

SteamVR now working in the game... Possible Jump button issue, can't test myself!

Deleted post

I'll work on it and figure it out.

Try modifying SteamVR config to map A button for Oculus to something useful on Vive

nevermind works fine.. only issue is the annoying snap turning on the right trackpad but other than that everything works fine

I updated it, you can switch the jump button to Touchpad down now instead.

Also added actual Snap Turning, same right hand touchpad/analogue, but it snaps 45degrees

(Edited 2 times)

Thats a lot of fun :D And I like the locomotion

It's gonna get better...

The next demo is Halo!

Vive user here. I would like to try this out! :D Looks fun!

SteamVR + Oculus version uploaded,

Also got to add collision to the End Capsule, I completely forgot that!