I'm afraid it'll be a little while before I get the Halo demo out.
I have to use the terrible PSMove controllers for testing, connected to SteamVR of course.
This means I have to run the overly bloated Oculus drivers, run SteamVR on top of that, have the PSMoveService running (which runs 3 webcams/PSEye cams), and the PSMove controllers activate in SteamVR, and then I have to hope that Unity works properly with all of this each time I open it, and to top it all off, my graphics card doesn't really meet any of the minimum requirements for Vive or Oculus (and I'm using an Oculus DK2, so Oculus likes to hassle me about unsupported hardware)
This all just to even start working on the thing, why?
Because I can't afford a Vive, and Oculus is too frickin stingy to just let me pay £100 and just get the Touch controllers by themselves and use them with my DK2.
Unfortunately I can't afford to be a VR dev right now, even though I clearly have some really cool ideas and the skills to make them happen, I simply don't hand the funds.