Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 41 · Next page · Last page

I will do the best I can to donate. Keep doing what you're doing. But if you can, please continue working on this. In the future of 2-4 years it would be nice to have a bigger map and actual textures.

This is by FAAAR the BEST spiderman experience I have EVER PLAYED!!! BTW use trigger while swinging to go towards the point you're swinging from. (Downloading from the itch.io app is way easier to start playing)

(-1)

does this also work on PC?

Probs Not :(

let us swing son

i play it and i cant start what is MENU button on pc in this game?

the button with 3 lines on the LEFT controller

(+3)(-1)

pls make this a apk for quest

Does not seem to work with vive cosmo

The demo is really cool and awesome, but it eventually gets kind of boring just swinging around in an empty space. I think it would be pretty cool if you made some minigames that you can play in it? Like minigames like checkpoint racing, where you have to get to a certain area on the map in a specific amount of time.

yeah that's a good idea

(-2)

Please I have been looking for anything exactly like this For the oculus quest 2 Please Make this alao as a APK file

(+1)

making a quest port isn't as easy as just pressing a button, they can't "just make it an APK", they would need to basically redo a lot of the system

(+1)(-2)

This work on a Quest 2?

(+1)(-3)

Please make this an APK file!!

(+3)(-4)

hey i would love to test your demo and your futur game on oculus quest if you can't do that or can't afford a oculus quest i understand i will do my best to donate but can you give me response 

(+2)

Hey Nimso Ny, I love your work and hope everything is going great. I just downloaded this to try it out because it looks sick in your video. I have the index controllers and when I load in the only thing that works is the jumping. There is no other input. I just wanted to find out if I did something wrong because it says that you updated this to be compatible with the index controllers.

(+2)

I'm so excited to see where this goes. Everything you make is cool, but this genuinely seems like something that could be made into an entire game because the mechanic is so unique. No other swinging/grappling game has actual swinging, just bungee ziplining with some minor momentum. This has a learning curve, but with some tweaks, the swinging experience will be unrivaled. Good luck man!

(+2)

can you please release the physics vr gladiator game you made with the stabbing

(+2)

Does anyone know if this can be used with oculus link on the quest?

(+3)

Short answer: yes

Long answer: Y E S. It works beautifully. The link pretty much turns the quest into a rift, so almost anything you can play using the rift, you can play using the oculus quest with the link cable.

(+1)

Awesome! I think that just convinced me to get the quest. Thanks!

Do you think this will work on quest with the virtual desktop?

(1 edit)

no quest cant handle it unfortunately

If it works with Link, it should work with Virtual Desktop. Virtual Desktop basically acts like a wireless Link connection. 

it can be now

I would enjoy getting to play this but, I cannot afford a VR headset, and I would enjoy it being for non-VR as well as VR

(+1)

how do i  play

(+1)

This is really nice, but I can't get off the ground for more than a second before I just fall even though I have two webs out. Really cool though, I just wish I knew what I was doing wrong.

(+1)

you have to press trigger to pull yourself to the point you webbed for maximum fun

(+5)(-2)

pls add apk and obb files or  quest support

porting to quest isn't effortless. NimSony would need to take time optimising it and recompiling  it

(+2)

Just tried the Spideriiny demo. WOW!

This is the best swinging simulator I've tried. I've played the official Spiderman game, Windlands 2 and Unbreakable Gumball. Maybe I just didn't get the hang of the others, but this felt so good.

Swinging is not exactly intuitive, but once you get it, it's so much fun. The "rope" retraction is key for building momentum, but it's not like windlands where you can just reel yourself in. You actually need to swing to get moving. 

Rope placement, timing, length and left/right balance are all important so you can keep going in the right direction and not slam into a building.

I wish there was more of a game here, maybe just a checkpoint race and consequences like dying if you run into something with too much speed.

(+1)

feet trackers ?

(+1)(-1)

Will this be able to work on a computer?

(+1)

nope

(+1)

if you mean keyboard and mouse controls then no, this is a vr game buy a vr headset and come back

(+1)(-1)

how do i start it?

Download it on the itch.io app, press launch, go into oculus home and click it's icon, or go into steam vr, and it might even launch by itself.

(+1)

Spider demo not yet supporting Index. Guess this is put on the backburner?

(+2)(-1)

It look like unity, will u release Unity package with sample? (Sell it, i would buy it =) )

(+1)

I asked the same question and this is the normal response.

https://cdn.discordapp.com/attachments/684174977208942629/684282828745080832/Screenshot_20200303-071433_1.png

(+4)(-1)

Thx for sharing his answer.
my opinion in short, its dumb and rude answer from him to you.

(+1)

Been Watching your channel for a while, and just got a headset (WMR dell visor).  The demo was pretty cool. I especially liked the climbing.  I have a question though: can you adjust the 'aim' of the controllers.  what I mean is, since I use WMR controllers, the aim is high.  If I point straight, the aim is at a roughly 30 degree angle up (probably because that is what a vive would be in comparison).  is there any intent to have the pitch of the aim adjustable?

(+5)

how do I play when its downloaded

(1 edit)

use the itch.io app, it's so much easier. ask me if you have more questions

(+1)

Does Spideriiny work with Index controllers?

(+1)

adil3tr As you can see in the 7th picture (the one with all the controllers), the Index controllers are supported in this game.

(1 edit) (+2)(-1)

Unless it has been updated (which it hasn't), that is an unfortunate nope.

(+5)(-1)

Can you compile / build a Oculus Quest version? That would be sooo great!

Yeah quest support would be fantastic!!

It's so much harder to do that then you think.

(+2)

Just asking, since I haven't really seen any questions about this, Is it possible that we could get access to the unity project aswell to tinker around ourselves, or is it "for your eyes only" and this is for spreading the idéa of another type of system and eventually your game prototype? <:

(+2)

Please please make this open source or something. I want to make actual buildings and bigger map. I honestly don't want to make money off it I just want more of this awesome engine!! if you don't make it open source then please just give us a bigger space to play with... and maybe give a brightness option because this game makes my eyes bleed.

(+2)

Please add valve index controller support

(+3)

Would love some index support :( Was really disappointed when I saw I couldn't use them. Good work non the less 

(+3)

yeah the index is not working and kinda making me sad. :(

(+2)

Agreed. Although in the video he posted about an hour ago he said he is updating it for open VR. So just a little longer and we can play.

(+2)

Yay! I'm so excited!

(+2)

Works as described with Vive controllers.  I had a ton of fun swinging around the city shouting "thwip" to myself as I sent out a new webline.  I'd like to see an stronger reel-in on the lines, maybe when pulling your arms in?  Oh, and more sounds,  if you want I can make them for you.  Anyways, it worked great, I love your stuff, keep it up!

(+2)

Can't get any inputs when it actually starts with the Index Controllers.

(+2)

This is amazing

(+3)

Does not seem to work with index controllers.

(+4)

Yeah, I cant walk or use webs with the index controller.

(+2)(-14)

THEN GET A OCULUS RIFT

(+6)(-1)

Why would I trade my new top-of-the-line VR gear I just bought for a first gen headset that has vastly less potential to stay relevant in the future?

Deleted 3 years ago
(+1)(-1)

stfu

(+2)

who thinks i should delete this comment?

(+3)(-1)

me think that 

Viewing most recent comments 1 to 40 of 41 · Next page · Last page