pls add apk and obb files or quest support
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Just tried the Spideriiny demo. WOW!
This is the best swinging simulator I've tried. I've played the official Spiderman game, Windlands 2 and Unbreakable Gumball. Maybe I just didn't get the hang of the others, but this felt so good.
Swinging is not exactly intuitive, but once you get it, it's so much fun. The "rope" retraction is key for building momentum, but it's not like windlands where you can just reel yourself in. You actually need to swing to get moving.
Rope placement, timing, length and left/right balance are all important so you can keep going in the right direction and not slam into a building.
I wish there was more of a game here, maybe just a checkpoint race and consequences like dying if you run into something with too much speed.
feet trackers ?
Will this be able to work on a computer?
how do i start it?
Spider demo not yet supporting Index. Guess this is put on the backburner?
It look like unity, will u release Unity package with sample? (Sell it, i would buy it =) )
Been Watching your channel for a while, and just got a headset (WMR dell visor). The demo was pretty cool. I especially liked the climbing. I have a question though: can you adjust the 'aim' of the controllers. what I mean is, since I use WMR controllers, the aim is high. If I point straight, the aim is at a roughly 30 degree angle up (probably because that is what a vive would be in comparison). is there any intent to have the pitch of the aim adjustable?
how do I play when its downloaded
Does Spideriiny work with Index controllers?
Unless it has been updated (which it hasn't), that is an unfortunate nope.
Can you compile / build a Oculus Quest version? That would be sooo great!
Just asking, since I haven't really seen any questions about this, Is it possible that we could get access to the unity project aswell to tinker around ourselves, or is it "for your eyes only" and this is for spreading the idéa of another type of system and eventually your game prototype? <:
Easily one of the best loco-motion systems i've tried yet
in any vr-project/game, commercial or not.
walking/jogging in place to increase the movement speed is genious
and just feels great, although ducking down to pick something up
tends to shoot me across the room, so its neccessary to stop moving completely before ducking.
had to download a user-made controller binding for WMR controllers
with th new CrossPlatform build, but after that it worked flawlessly,
Please please make this open source or something. I want to make actual buildings and bigger map. I honestly don't want to make money off it I just want more of this awesome engine!! if you don't make it open source then please just give us a bigger space to play with... and maybe give a brightness option because this game makes my eyes bleed.
Please add valve index controller support
Would love some index support :( Was really disappointed when I saw I couldn't use them. Good work non the less
yeah the index is not working and kinda making me sad. :(
Works as described with Vive controllers. I had a ton of fun swinging around the city shouting "thwip" to myself as I sent out a new webline. I'd like to see an stronger reel-in on the lines, maybe when pulling your arms in? Oh, and more sounds, if you want I can make them for you. Anyways, it worked great, I love your stuff, keep it up!
Can't get any inputs when it actually starts with the Index Controllers.
This is amazing
Does not seem to work with index controllers.
Yeah, I cant walk or use webs with the index controller.
THEN GET A OCULUS RIFT
Good Job Bud :)